Evolution Gaming Down
Type | Subsidiary |
---|---|
Industry | Video games |
Successor | Codemasters Cheshire |
Founded | 1999 |
Founder | |
Defunct | 2016 |
Headquarters | Runcorn, Cheshire , |
Products | World Rally Championship series MotorStorm series Driveclub |
Number of employees | about 60[citation needed] |
Parent | SIE Worldwide Studios (2007–2016) |
Website | Official website |
Swedish Live Casino provider Evolution Gaming is facing workers unrest at its live studio in Tbilisi, Georgia where several hundreds of workers have gone on strike, demanding higher wages and better working conditions. Evolution opened its Tbilisi live studio last year. The company’s operation in th.
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Evolution Studios Ltd. was a British video game developer based in Runcorn, Cheshire. The company was founded in 1999 by Martin Kenwright and Ian Hetherington, following the purchase of their studio Digital Image Design's publisher Ocean Software by Infogrames. Kenwright then left Digital Image Design with six members of staff to form Evolution Studios.
Company overview[edit]
Then based in Frodsham, Cheshire, it developed a racing demo on PC, depicting multiple rally cars racing on a circuit with cockpit views, which was subsequently picked up by Sony as it was interested in a PlayStation 2 game based on the World Rally Championship licence.
Both Evolution and their satellite studio, Bigbig Studios, in Warwickshire were acquired by Sony Computer Entertainment in September 2007.[1] At this point, Kenwright and Hetherington left the company, with its co-founder Mick Hocking taking over, running Evolution, Bigbig and Studio Liverpool as Group Studio Director. Hocking was subsequently promoted to Vice President of the Studio Group in April 2011.
The developer's last game was Driveclub. It was scheduled as a PlayStation 4 launch title, although it was ultimately delayed, until October 2014. They claim they had trademarked the name of the game almost 10 years ago, but were waiting for the technology to create their vision of the game.[citation needed]
On 23 March 2015, 55 staff members were cut from Evolution Studio, which sources say is approximately half the studio. The redundancies have been described by Sony as a way to focus the studio on developing Driveclub as a service.[2] On 22 March 2016, Sony announced that Evolution Studios was closed.[3]
On 11 April 2016, the development team joined Codemasters.[4] After the disappointing sales of their next game Onrush, several members of the Codemasters EVO development division were let go in redundancies, including game director Paul Rustchynsky and the division was shifted to a support role for other Codemasters titles.[5]
Games developed[edit]
Year | Game | Platform(s) | GameRankings | Metacritic | Notes |
---|---|---|---|---|---|
2001 | World Rally Championship | PlayStation 2 | 81.33%[6] | 80/100[7] | |
2002 | WRC II Extreme | 82.33%[8] | N/A | ||
2003 | WRC 3 | 79.38%[9] | N/A | ||
2004 | WRC 4 | 81.86%[10] | N/A | ||
2005 | WRC: Rally Evolved | 79.81%[11] | N/A | ||
2006 | MotorStorm | PlayStation 3 | 82.43%[12] | 84/100[13] | |
2008 | MotorStorm: Pacific Rift | 82.49%[14] | 82/100[15] | ||
2011 | MotorStorm: Apocalypse | 78.34%[16] | 77/100[17] | ||
2012 | MotorStorm: RC | PlayStation 3, PlayStation Vita | 78.35%[18] | 78/100[19] | |
2014 | Driveclub | PlayStation 4 | 70.72%[20] | 71/100[21] | |
2015 | Driveclub: Bikes | PlayStation 4 |
References[edit]
- ^TGS: Sony buys MotorStorm dev News // PS3 /// Eurogamer
- ^'DriveClub developer Evolution set to lose 55 staff, sources say'. Eurogamer. 23 March 2015. Retrieved 24 March 2015.
- ^Brightman, James (22 March 2016). 'Sony confirms closure of Evolution Studios'. GamesIndustry.biz. Retrieved 22 March 2016.
- ^Skrebels, Joe (11 April 2016). 'Closed Driveclub Developer Becomes A New Codemasters Studio'. IGN. Retrieved 11 April 2016.
- ^'Layoffs at OnRush dev Evo, Driveclub director Rushy let go'. Eurogamer.net. Retrieved 30 September 2018.
- ^'World Rally Championship Reviews'. GameRankings. Retrieved 4 July 2014.
- ^'World Rally Championship Reviews'. Metacritic. Retrieved 4 July 2014.
- ^'WRC II Extreme Reviews'. GameRankings. Retrieved 4 July 2014.
- ^'WRC 3 Reviews'. GameRankings. Retrieved 4 July 2014.
- ^'WRC 4 Reviews'. GameRankings. Retrieved 4 July 2014.
- ^'WRC: Rally Evolved Reviews'. GameRankings. Retrieved 4 July 2014.
- ^'MotorStorm Reviews'. GameRankings. Retrieved 4 July 2014.
- ^'MotorStorm Reviews'. Metacritic. Retrieved 4 July 2014.
- ^'MotorStorm: Pacific Rift Reviews'. GameRankings. Retrieved 4 July 2014.
- ^'MotorStorm: Pacific Rift Reviews'. Metacritic. Retrieved 4 July 2014.
- ^'MotorStorm: Apocalypse Reviews'. GameRankings. Retrieved 4 July 2014.
- ^'MotorStorm: Apocalypse Reviews'. Metacritic. Retrieved 4 July 2014.
- ^'MotorStorm: RC Reviews'. GameRankings. Retrieved 4 July 2014.
- ^'MotorStorm: RC Reviews'. Metacritic. Retrieved 4 July 2014.
- ^'Driveclub Reviews'. GameRankings. Retrieved 4 July 2014.
- ^'Driveclub Reviews'. Metacritic. Retrieved 4 July 2014.
External links[edit]
- Evolution Studios at MobyGames
Evolution Gaming has put a year-on-year rise in revenue and profit during the first quarter down to a rise in demand for its products, as a result of the absence of sports betting elsewhere due to the novel coronavirus (Covid-19) pandemic.
The live dealer software provider posted €115.1m (£100.8m/$124.2m) in total operating revenue for the three months to 31 March, up 45.2% from €79.3m in the same period last year.
Evolution said it experienced an “increased and strong demand” for its products in the first quarter, adding that towards the end of the period, the reduced sports betting market – as a result of widespread shutdown of sports events around the world – aided growth in its services.
The provider also said the postponement and cancellation of sports has had an impact on the start of the second quarter, with new players being introduced to the live casino segment.
In terms of geographical performance in Q1, Evolution reported year-on-year growth across all markets, with the exception of the UK, where revenue fell 20.2% to €9.9m. Nordic revenue was up slightly to €6.2m while revenue from the rest of Europe jumped 46.9% to €59.8m.
Elsewhere, Asian revenue more than doubled from €8.0m to €20.8m, while North America revenue increased 54.4% to €7.1m. Revenue in other regions was also up 52.0% to €11.4m.
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Looking at spending during the quarter, total operating expenses amounted to €58.0m, up 18.1% from €49.1m in the opening three months of 2019. The main outgoing for Evolution was staff expenses, with the provider spending €33.3m, up 14.8% year-on-year.
Evolution also saw a 22.8% rise in depreciation, amortisation and impairment costs to €7.0m, while other operating expenses were up 23.8% to €17.7m for the quarter.
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However, such was the significance of revenue growth during the period that the provider was able to post an 89.1% rise in operating profit, which amounted to €57.1m.
Profit before tax stood at €57.0m, up 89.4%, while after paying €2.8m in taxes, profit came in at €54.2m, representing an increase of 89.5% on Q1 last year. In addition, earnings before interest, tax, depreciation and amortisation climbed 78.6% year-on-year to €64.1m.
Reflecting on the results, Evolution’s chief executive Martin Carlesund said while the business saw growth in Q1, the coronavirus also had a negative impact on certain aspects of operations and it would face more challenges moving forward. Last month, Evolution set out its strategy to mitigate the impact of the pandemic on the business
“The spread of Covid-19 has put the world in an exceptional and challenging situation which has also meant operational trials for Evolution,” Carlesund said. “So far, we have handled the situation in a good way, and financially, Evolution has started 2020 very strongly in terms of both growth and profitability.
“However, in several of our studios, we operate with fewer tables compared to normal, and our studios in Georgia and Spain have been temporarily closed during limited periods.
“During these periods, a large share of the traffic has been managed by the company’s other studios. To be a global company with sites across multiple territories has been an important factor during these times.”
Carlesund also offered an update on other developments around the world. The construction of a new studio in Pennsylvania continues but with a postponed timetable due to the pandemic, but the provider still intends to launch in the state before the end of 2020.
Evolution is also hoping to make Michigan its third regulated market in the US, as soon as the state completes its casino regulation process (expected in early 2021), while elsewhere, the provider also secured a national manufacturer licence in South Africa.
“I am proud of how we have started off the year from a financial perspective, but even prouder of how we have handled these difficult times from an operational standpoint,” Carlesund said.
“All employees have showed that they are fast-paced, flexible and that even in hard circumstances they are able to maintain their focus on our given path; to continue to increase the gap to the competition and to strengthen our leading position.”